简单OOP-猜拳游戏

主要代码
namespace 猜拳游戏
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public int ownScore = 0;//自己分数
public int ownComputerSocre = 0;//电脑分数
private void btnstone_Click(object sender, EventArgs e)
{
math(btnstone.Text);
}
private void btnjiandao_Click(object sender, EventArgs e)
{
math(btnjiandao.Text);
}
private void btncloth_Click(object sender, EventArgs e)
{
math(btncloth.Text);
}
/// <summary>
/// 开始比赛
/// </summary>
/// <param name="first"></param>
public void math(string first) {
own play = new own();
int playresult = play.punching(first);
lbown.Text = play.first;
computer computerplay = new computer();
int computerresut = computerplay.punching();
lbcomputer.Text = computerplay.first;
caipan.woner woner = caipan.match(playresult, computerresut);//获得枚举
if (woner == caipan.woner.computerWin)
{
lbresult.Text = "电脑赢";
ownComputerSocre += 1;
lbComputerScore.Text = ownComputerSocre.ToString();
}
if (woner == caipan.woner.ownWin)
{
lbresult.Text = "我赢";
ownScore += 1;
lbOwnScore.Text = ownScore.ToString();
}
if (woner == caipan.woner.pinshou)
{
lbresult.Text = "平手";
}
}
}
}
caipan.cs
class caipan
{
public enum woner {
ownWin,//我赢
computerWin,//电脑赢
pinshou//平手
}
public static woner match(int playfirst,int computerfirst) {
//石头是1,剪刀是2,布是3 1-2=-1,,1-3=2,2-3=-1
if (playfirst - computerfirst == 0) {
return woner.pinshou;//平手
}
if (playfirst - computerfirst == -1 || playfirst - computerfirst == 2)
{
return woner.ownWin;//我赢
}
else {
return woner.computerWin;
}
}
}
computer.cs
public class computer
{
public string first;
//随机出拳
public int punching() {
Random ran = new Random();
int reslut= ran.Next(1, 4);
switch (reslut) {
case 1: first = "石头"; break;
case 2: first = "剪刀"; break;
case 3: first = "布"; break;
}
return reslut;
}
}
own.cs
public class own
{ //1是石头,2是剪刀,3是布
public string first{get;set;}
//出拳方法
public int punching(string fist) {
int result=0;
switch (fist) {
case "石头": result= 1; break;
case "剪刀": result=2;break;
case "布": result=3;break;
}
this.first = fist;
return result;
}
}